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Studio journal · Digital assets

Getting the Details Right

I’ve spent a good part of the last few days working on the details that make a digital character feel believable.

I’ve spent a good part of the last few days working on the details that make a digital character feel believable. Hair, skin texture, expressions, and the way materials sit against the body all matter. Something can look great at first glance and still feel a little off when you get closer.

There’s been plenty of back and forth. Make an adjustment, look again, and sometimes go back to an earlier version. That’s part of it.

I’m also building out reference views and separate prop images to keep designs consistent. The goal is more than one good-looking picture. I want the details to hold together from different angles and in close-up. Those small things really add up.